I want it to repeat 3 or 4 times with the same volume level, tape delay is kind of there but if I set the feedback at 30% it gets quiter after the 2nd repeat. If I set feedback more then itâs too much feedback.
This is one of the reasons many prefer either outboard delay pedals or something like the Helix or Fractal Axe Fx III (or itâs floor counterpart units); QC still has a ways to go when it comes to time-based effects. Itâs possible youâre not doing anything wrong and the QC simply cannot do what you want it to do in terms of delay. My needs now are quite simplified, as I mainly just play bass through it, but if I were playing guitar and needed dozens of extremely high-quality and extensively-editable delays and verbs, Iâd still likely be using my Fractal gear. That said, I think the Pluginsâ verbs and delays are really nice, so maybe NDSP will start offering more extensive delays with future FW updates. If youâre not opposed to outboard effects, there are TONS of great dedicated delay pedals out there. Personally, I prefer the simplicity of having everything in one unit, which is why Iâm willing to eschew some of those nicer delays and verbs for the simplicity and all-in-one nature of the QC.
I havenât updated recently so I canât confirm but I believe there is now a multi-tap delay available. What about (i.e.) setting the first delay for, say, 100ms at 100% with no repeats, a second delay at 200ms, a third for 300ms, etc? Again, I canât check this on my QC but I assume this would be possible and should provide what youâve described.
the new Circular Delay has multitaps, but the intervals are fixed. It does seem to have a different sonic quality to it, the repeats felt a little clearer and more pronounced to me, but that might have been the placebo effect This might be a good option for @purp though; you can choose from 2 to 6 repeats, and they will all be at the same level initially, until they begin to diffuse.
the Dual-delay would allow for 2 separate lines of repeats.
You could also build multi-delays by running different models in parallel.
Basically, you put a splitter at the point where youâd normally put the delay, and put the delay onto that split lane. Then adjust the delay mix to 100%- and that entire row after the delay will only process the wet delay signal= the repeats. You can join that split back to the main row wherever youâd like, or send it to its own output. This is a good way to experiment with ways of affecting the Delay (or other wet fx) but not the rest of your signal or main tone.
I miss-stated, you would only set delay mix at 100% if you are using the delay in a seperate lane (where the split mix would control the amount of wet vs dry). If you have your delay in sequence with your other blocks, go 50%, to have the delay(s) at the same level as your dry signal. Sorry about that. I look forward to hearing how it works for you.
I think with the QC delays (in my case anyway) 50% doesnât quite get them there. Iâm not sure why thatâs the case, 50% should = wet/dry at the same level. I find it isnât though. 75% is where I start getting that actual balance. Maybe itâs different on headphones, but I donât usually make adjustments that way.
Iâd forgotten about reading posts on that subject. I donât currently use any delays set that hot so I guess Iâd never noticed. As the old audio engineerâs saying goes, âmix with your ears, not your eyesâ.
What kind and mix/decay etc of reverb are you running after the QC delays? I found that the QC delays got lost pretty quick in front of anything other than a pretty light hall or spring verb. Thatâs kind of normal but I feel like it is pretty severe with the QC wet effects.
I run external pedals for delay and verbs also and donât have that issue anymore (other than whatâs to be expected)
Any chance the gate kicking in could be impacting this? Try turning off the noise gate(s) on the input block or elsewhere and seeing if you still have a problem with the repeats being killed or too quiet.
Another thing to look at might be the input level hitting the delay. Does increasing your input level at the input block, or putting a boost or maybe even a compressor before the delay help to increase the volume of the repeats?
Seems like the easiest solution though, as previously mentioned, would be to run the delay/reverb in parallel set to 100% wet.
I keep coming back to this thread⌠Iâm going to catch flak for saying this, but here goes.
I played around with the QCâs delays and I just donât detect a âproblemâ with the volume drop-off of the delay repeatsâor at least that canât be fixed by bumping the feedback amount to 40-45%.
Also, the parallel / 100% wet workaround is just wacky to me. Any block with a mix control creates a parallel path anyway; youâre just swapping the use of the parallel path within the block to the parallel path provided by the splitter.
I propose that weâany of usâcreate a sound test by recording the QCâs delay repeats into a DAW and looking at how much the delay repeats drop off. Try different feedback settings, different mix amount settings, and try the parallel 100% wet thing. Take screenshots and post them here. Because science.
When itâs just delay on its own, I definitely agree with your 2nd paragraph (sorry I havenât figured out how to cherry pick a post on here). My issue with the onboard delay was that it was almost immediately consumed by any decent amount of reverb (at least at levels that I like setting reverbs at).
The point of a parallel line for any effect is to be able to process it separately while retaining the fidelity of the dry signal. Just like parallel compression, itâs a tool to get the most out of both elements.
I use it for delay when I want to apply other fx or processes to ONLY the delay repeats. There are all kinds of interesting applications when used this way, but you can only achieve them with the parallel path. It doesnât necessarily have be to 100% wet, depending on the effect youâre going for
Unless of course there is a problem with for example, the mix control. Comparing repeats with a serial path using the mix control against a parallel path with 100% wet using the splitterâs mix controls would be a worthy test per your quoted suggestion below.
I love science! Good suggestion! Any takers? My DAW is in the shop.
Fair point. But I think thatâs getting away from the OPâs original concern. Thereâs a feature request for being able to add effects to delay repeats onlyâyou know how I would normally repost that, but Iâll cool it for now.
Iâm skeptical that there would be anything wrong with the mix controlâespecially if weâre talking about delay blocks across the boardâbut itâs worth looking into.
No promises, but Iâll see if I can get some free time over the weekend for The Experiment. Dad duties make it tough, though.