I’ve been using the plugin for a couple of weeks and it has been mostly good until I’ve got to the point where I’m running multiple instances of the plugin, each on different guitar parts.
I’ve recently noticed a lot of clicking / popping type sounds when I playback multiple tracks, even when I have all other tracks muted.
I’ve started getting Logic errors like:
System Overload The audio engine was unable to process all required data in time. You can try increasing the I/O buffer size, change the Multithreading option at Logic Pro X > Preferences > Audio > Devices.
I was initially using the default I/O buffer size of 128 but still had issues when I reduced it to 32 (the lowest I can set it).
I also sometimes get an error like so:
Error while trying to synchronise Audio and MIDI Sample Rate 42,178 recognized. Check conflict between Logic Pro X and external device.
I realise this is potentially a lot to ask of my system. Can I create a mix down of the computed plugin audio and use that during playback so multiple instances of the plugin aren’t running at the same time?
Any ideas? Anyone had similar issues?
Some info about what my machine, etc:
- MacBook Pro retina 15" mid-2015.
- 2.8 GHz Intel Core i7
- 16 GB 1600 MHz DDR3
- Recording my guitar directly using Scarlett Solo
- macOS Mojave 10.14.6
- Logic v10.4.8
- Archetype Plini 2.0.0
Note that this issue happens whether I’m running my Scarlett Solo or just listening to the playback with headphones through my Mac’s auxiliary output.