@Gonzalo Well what I was noticing is that you can pan each mic from each cab hard L and R in mono mode, in order to flesh out a more unique sound to each channel, but yet in stereo mode the L and R cabs don’t actually correspond to the L and R channels, rather it seems both cabs/mics are being summed first, split and then applied to hard L and R channels, so you are more or less blending the 2 mics for BOTH channels at the same time in stereo mode, as opposed to being able to control which channel they end up in, if that makes any sense (I’m guessing this is by design for some reason?). So it’s a bit of a disconnect in the way that mono and stereo modes handles mixing/routing, and I think that’s what was throwing me.
But in lieu of another work-around, it looks like running the two mono plugins per stereo stack is going to be the only solution to be able to pan the mics around. Maybe this dual-panning functionality could make it into future versions of the plugins?
Thanks for the quick response!
EDIT: Or possibly even another idea would be a “mix” slider between the two mics/speakers in stereo mode, or some sort of “auto-gain” feature that keeps the output level constant when trying to blend different mic levels. My issue as it stands atm when using an instance of the plugins in stereo is that it’s a bit tough to A/B IRs/mic positions since both channels are summed, so if you mute one mic to hear the other one all the sound falls out, so you have to manually ride the levels up and down, and readjust the main output level when trying to A/B which is probably not much harder than using two instances of the plugins in mono.
The particular song I am working on right now has loads of layered/double-tracked guitars played at different registers, so getting the frequencies/phase issues right is a bit of a balancing act. So far in my demo though, I have to say the tones are SO good. Best I’ve heard from sims frankly, and it seriously makes me excited that I can potentially get these kinds of sounds without having to re-amp a lot of stuff. Good job helping to move the state of the industry forward, keep up the good work!
All of us guitar guys/engineers/producers will tip our collective hats to you