I keep hearing a clean signal with my high gain tone

So i am trying to use scene mode to switch from a high gain tone to a clean tone with reverb but i keep hearing ha clean tone underneath my high gain tone almost like a DI sound im just using headphones directly into the QC so i dont think di monitoring is the problem because i practice on another preset and do not hear this only when i try to use scene mode in this way

This is how i have it set up would there be a more ideal way to set it up and get the most out of the high gain and the reverb tones in scene mode

Hi,

In your case, you hear the DI signal that is going through the 1st lane (IN1 → Out 3/4)
You can Mute the ‘Out 3/4’ output block scene by scene (just like you turn on/off a regular block by scene) : long press the ‘Out 3/4’ block, long press the ‘Mute’ button and scene assign its state.

Is there any reason why your first lane is outputed to ‘Out 3/4’ whereas the second one is outputed to ‘Multi Out’ ? (sometimes it is necessary to send a part of the signal to FOH , while the other part is send to all outputs…).

Otherwise, in order to maximize the CPU usage and avoid the ‘can’t add new block’ warning caused by high CPU usage, I would advise to use row 1 and row 3 instead of row 1 and row 2.
One CPU is dedicated to Row 1 and 2 , the other CPU is dedicated to Row 3 and 4.
Spreading the load across the 2 CPUs is a good practice for CPU heavy presets (even if it can cause an additional latency that is usually not perceptible by most humans :sweat_smile:)

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Thanks for the response i will try this out i had the inputs and outputs set the way they are because when i had both lanes set to INP 1 multi out this made the di noise way more noticeable i was messing around with different combinations of to see how to get rid of the i also switched the INP on lane 2 to INP1/2 —> OUT 3/4 which kind of worked but i noticed the reverb isnt as prominent sounding almost sounds like its underneath the DI signal rather than affecting it but its when the output is set to multi out the reverb sounds better. kind of new to this routing stuff in general so any help is much appreciated!

You seem to basically have 2 separate and parallel paths, and you have reverb only on the path on row 2.

It seems it was not your intention to have two signal paths in parallel, right?

Of course, there’s always many ways to do things, but the kind of simplest/standard is that you put all blocks you need in row 1. If row 1 is full, you continue with row 3. as in the attached example, you then set the output of row 1 to ‚row 3‘ and continue there. Then you set the output on row 3 to ‚multi out‘ or the outputs you want to use.

If you use scene mode, you can then bypass all the blocks you don’t need for the specific scene, change block parameters, etc.