Imo there is no need to have “stomp” and “scenes” be separate modes (next to the “preset” mode).
On the Gigrig G2 switcher you can make any hardware switch behave as a dedicated scene (turning 10 pre selected loops on /off) or make it a “stomp” switch that will turn on/off selected Loops in whatever “scene” you are in.
Just make it a selection on the QC too. Switch A gets to be a “stomp” switch (color A, lightly dimmed when off, bright when on) Other switches have color B (like it is in scene mode today). There could be a “stomp” on/off symbol (like the Hardware button on the G2) that turns the currently activated switch into a stomp switch (or turn it back into a scene switch).
I know Neural is working on a Hybrid mode, but please no more modes to annoyingly switch until you land where you want to be.
The way I propose the solution also has the potential to have as many “stomp” switches as the user likes/needs to have. And not a fixed 50/50 split, that Neural has in mind at the moment (apparently).
And you can be sure to land in “preset” mode after a single activation of the mode switching combo.
In a live situation I just do not want to deal with tapping around and circling around three (or more) modes and maybe missing a mode while playing.
It needs to be precise and always crystal clear where my mode switching is going to take me → either I’m in one mode or the other and a single press on the two mode switching switchers is going to take me where I want to be.
I just wrote the word switcher a lot lol.