Programmability: Community-driven Feature Development

A big yes ! Totally for !

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Search Open Cortex on GitHub

It’s an interesting project but not the solution to this feature request, since we’re asking for Neural DSP to facilitate approved programmability rather than a hack or bypass with a laissez-faire approach, which could break with future updates.

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Hello,
No news?!?
We do not care about it?

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You have 12 votes so far, some definitely care about the request :slight_smile:

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I agree! I think there are more

there is probably more but it´s a niche interest within this already niche interest in amp modelers, don´t expect hundreds of votes. and don´t expect updates through here but only official sources, if they ever do something like this it will be at least a few years down the line, they are yet to add metronome and other simple and essential things with a lot of votes that have been posted for months or years .
really hoping they agree to this but i wouldn´t count on it and its highly likely we never get it

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This is true, but on the bright side, all we can do is ask, and perhaps they’ll strongly consider it or make changes to their development process in the future!

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yeah i´m all in favor on being vocal about stuff, that´s what these forums are for. and hopefully they have an effect, be sure i´ll be there if i can support it :smiley: i would just warn against expectations cus it´s definitely an uphill battle

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I think it is a great idea.
Definitely not “mods” (I have some very negative experiences with modded software or systems), but well documented plugin architecture may open the software for fantastic improvements.
Voted.

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It would be great to be able to program new effects like on the H9000 with VSig or some similar programming approach. Also could create own UIs. Definitely interested in that. C++ would be ok too.

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I agree. They could pick any scripting language also (Lua is a popular choice these days). I would take even a VPL.

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@ Idimata thank you for making this suggestion. The most obvious parallel example is plugins within any DAW. A model which is proven, allows for creativity and choice and for which every single DAW manufacturer supports. Block on the QC are a natural construct to be 3rd party plugins.

I would gladly pay Eventide or Meris or Strymon for plugin versions of their pedals which I could run directly on a QC, thereby dumping weight and complexity off of my pedalboard and gaining more control of them in scenes and such.

I think the first modeler platform to do this – i.e, actually create a platform rather than a walled garden – would crush the market.

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But this could also lead to neural stopping to develop own blocks… because others can do it. And those 3rd party blocks will probably cost money, at least the good ones. I think you are emptying your own pockets with a feature request like this. I don’t want to pay 2000 for the QC and after that another multitude auf 1000 for good blocks. I want neural to add new blocks every now and then that won’t cost me anything additionally.

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Unfortunately, I think this model is already in place to some extent with the Neural plugins-on-device paradigm, set to be implemented at some point in the future. The same logic applies. Where is the incentive for Neural to include coveted effects or amps for free in firmware updates, when they can instead place them in a plugin which will have to be purchased if you want to use those amps or effects on the QC? The “community-driven” idea simply opens things up to third parties.

Yeah I understand what you’re saying. The stock plugin in Logic for example, are “just ok”, so we all buy more capable and interesting ones, racking up quite a bill.

But I think QC effects are “just ok”. They have all the standard reverbs delay and mods, and those are useful and necessary staples.

But all the great, creative, quirky differentiated stuff exists in pedal format. I’m just saying I’d take those effects in digital form instead of pedal if that was an option.

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This sounds like a massive amount of additional and ongoing work (initial development, maintaining stable public APIs, etc), and therefore expense, for an unproven, theoretical market. But that’s half the battle- the pedal manufacturers still have to be convinced to support the platform.

How many of these boutique vendors making differentiated pedals have already built digital equivalents as VSTs?

The math is different for every vendor, but pedals are a relatively high-margin product, and even setting aside the initial and ongoing development costs, having the [usually] lower-cost plugin cannibalize the physical sales is a real concern. The gamble is that you hit scale with the software and the profit far exceeds the pedal side. And then you have the same issues around cost and effort of maintaining and supporting your software. A physical pedal doesn’t have the same blast radius in terms of software.

For my money, I’d prefer that NDSP focus on their own garden instead of inviting outside landscapers that may or may not show up.

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the incentive is that the competition does add more effects and features, for such high price units it´s expected so if neural lags behind on that and is an outlier where you have to spend extra while you dont with fractal, kemper, etc they will lose clients (Eventually)

though it would be cool for free community stuff just like there are now captures and such so users could choose which community features to add and use by their own responsability without interfering with neurals development

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I truly hope you are correct about this. Point being though, as soon as you start essentially selling firmware/feature upgrades, which is what plugins-on-device, or for that matter, amp packs on other devices, amount to, there can be an inherent conflict of interest for the company selling both the modeler and its upgrades/plugins/packs versus the costs incurred developing updates for free. You really have to hope that competition and maintaining excellent customer relationships drive them to also include significant firmware releases that don’t require additional purchase. We shall see.

I am reminded of watching my nephews spend real money for virtual “weapon” upgrades within games. The price of entry on this fantastic little modeler was not inconsequential. I don’t want to turn around and find myself taking out a loan so I can get the BFG for my QC.

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yeah, that´s why it can be worrying seeing things like this and maybe at some point they do sell some special stuff but the standard in modelers is updating since it´s a high entry cost.
plugins and have them portable as to keep QC users buying without stabbing us in the back by making everything have a cost

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