# The limit of gears

**URL:** <https://unity.neuraldsp.com/t/the-limit-of-gears/4339>\
**Category:** Quad Cortex\
**Created:** [April 20, 2021, 5:23pm UTC](https://unity.neuraldsp.com/t/the-limit-of-gears/4339 "2021-04-20T17:23:57Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![yoko](https://avatars.discourse-cdn.com/v4/letter/y/58956e/32.png) [@yoko](https://unity.neuraldsp.com/u/yoko)\
**Post date:** [April 20, 2021, 5:23pm UTC](https://unity.neuraldsp.com/t/the-limit-of-gears/4339/1 "2021-04-20T17:23:57Z")

</div>

I’m trying to use QC for stage so far.  
The sounds good and I captured some my gears sound really good to me.

Now,I’m standing on the edge of the QC’s limit that has come really fast.

I put 3 neural capture and 1cab then a digital delay and hall reverb.  
I can not use any hall reverb and some delays and more…

but I checked CPU section and It says 33% CPU using…

what’s going on this??  
Does anyone have any ideas for this??

---

<div class="post-metadata">

**Author:** ![bshaw92](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/bshaw92/32/1764_2.png) [@bshaw92](https://unity.neuraldsp.com/u/bshaw92)\
**Post date:** [April 20, 2021, 6:00pm UTC](https://unity.neuraldsp.com/t/the-limit-of-gears/4339/2 "2021-04-20T18:00:10Z")

</div>

Use the other paths. Each path is a processor. By spreading the items over multiple paths the layout you have will work. It is simply taxing the first processor.

---

<div class="post-metadata">

**Author:** ![DumarDrake](https://avatars.discourse-cdn.com/v4/letter/d/ecd19e/32.png) [@DumarDrake](https://unity.neuraldsp.com/u/DumarDrake)\
**Post date:** [April 20, 2021, 7:56pm UTC](https://unity.neuraldsp.com/t/the-limit-of-gears/4339/3 "2021-04-20T19:56:48Z")

</div>

You can only have one reverb on path 1/2, and one on 3/4. The exception is Spring Reverbs. Neural has their DSP team working on changing this so you can have more.

---

<div class="post-metadata">

**Author:** ![yoko](https://avatars.discourse-cdn.com/v4/letter/y/58956e/32.png) [@yoko](https://unity.neuraldsp.com/u/yoko)\
**Post date:** [April 21, 2021, 12:40am UTC](https://unity.neuraldsp.com/t/the-limit-of-gears/4339/4 "2021-04-21T00:40:28Z")

</div>

thank you for good info!  
I understand it.

---

<div class="post-metadata">

**Author:** ![alec.lee](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/alec.lee/32/754_2.png) [@alec.lee](https://unity.neuraldsp.com/u/alec.lee)\
**Post date:** [April 21, 2021, 6:21pm UTC](https://unity.neuraldsp.com/t/the-limit-of-gears/4339/5 "2021-04-21T18:21:49Z")

</div>

Are you spreading those blocks across multiple rows?

---

<div class="post-metadata">

**Author:** ![yoko](https://avatars.discourse-cdn.com/v4/letter/y/58956e/32.png) [@yoko](https://unity.neuraldsp.com/u/yoko)\
**Post date:** [April 22, 2021, 5:58am UTC](https://unity.neuraldsp.com/t/the-limit-of-gears/4339/6 "2021-04-22T05:58:02Z")

</div>

Now I did it and other question is coming.

I want to set the signal path for “wet dry wet” on QC.  
Stereo wet signal is separated after cab(even I wanna put eq and filter after cab then) go to row3/4

So now,I wanna use clean, crunch,dirty captures and fazz,wah,wammy,pitch,chorus,phaser,flanger,comp,gate,etc for gapless program changing with using scene mode.But the first grit can set only 8 gears and It will be 4 after put 3 types of amp and cab because I’ve already used first mixer for separating wet dry.

I have no idea to use scene mode with “Wet Dry Wet” setting now.  
Does anyone have better ideas?
