# Stomp mode not effecting Scenes

**URL:** <https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893>\
**Category:** Feature Requests\
**Created:** [June 8, 2021, 2:45am UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893 "2021-06-08T02:45:53Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![harencorey](https://avatars.discourse-cdn.com/v4/letter/h/c4cdca/32.png) [@harencorey](https://unity.neuraldsp.com/u/harencorey)\
**Post date:** [June 8, 2021, 2:45am UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893/1 "2021-06-08T02:45:53Z")

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Ive noticed that if you are in a Scene mode and switch to stomp mode and turn off a drive block you had engaged (for example) then if you switch back to Scene mode that drive will be turned off in that scene if you recall it again. It would be better, I think, to have a scene selected and able to switch certain blocks in that scene on and off without effecting the originally programed scene.

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**Author:** ![ExAxeFx](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/exaxefx/32/1930_2.png) [@ExAxeFx](https://unity.neuraldsp.com/u/ExAxeFx)\
**Post date:** [June 9, 2021, 8:00am UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893/2 "2021-06-09T08:00:13Z")

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Fractal calls that function “scene revert”. This has been requested various times on this forum … I hope this will be implemented soon. I’m anxiously awaiting the 1.04 update, let’s see what they have in store for us … ?

Cheers, Todde

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**Author:** ![DumarDrake](https://avatars.discourse-cdn.com/v4/letter/d/ecd19e/32.png) [@DumarDrake](https://unity.neuraldsp.com/u/DumarDrake)\
**Post date:** [June 9, 2021, 11:07am UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893/3 "2021-06-09T11:07:36Z")

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Helix also has a great way of handling this. All settings are universal to all scenes until you break a parameter to be scene based.

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**Author:** ![mlitkey](https://avatars.discourse-cdn.com/v4/letter/m/ac8455/32.png) [@mlitkey](https://unity.neuraldsp.com/u/mlitkey)\
**Post date:** [July 2, 2021, 3:07am UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893/4 "2021-07-02T03:07:20Z")

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Yep. This is a must for live performance

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**Author:** ![gustavogoncalvesgtr](https://avatars.discourse-cdn.com/v4/letter/g/53a042/32.png) [@gustavogoncalvesgtr](https://unity.neuraldsp.com/u/gustavogoncalvesgtr)\
**Post date:** [January 5, 2023, 1:35am UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893/5 "2023-01-05T01:35:33Z")

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Perfect @harencorey ,

I think is so important conserve the original scene. We need to reclick the same scene (or in the worst case select a other scene and return to the first), and had the original scene, without the stomp changed block “on flight”.

Thanks!

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**Author:** ![xush](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/xush/32/5100_2.png) [@xush](https://unity.neuraldsp.com/u/xush)\
**Post date:** [January 5, 2023, 4:13am UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893/6 "2023-01-05T04:13:56Z")

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Supposedly in the upcoming 2.0 update we’ll be able to select the scene revert behavior

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**Author:** ![Kfletcher](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/kfletcher/32/5038_2.png) [@Kfletcher](https://unity.neuraldsp.com/u/Kfletcher)\
**Post date:** [January 5, 2023, 1:00pm UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893/7 "2023-01-05T13:00:51Z")

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That would be great. +1 for this!

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**Author:** ![legzalez](https://avatars.discourse-cdn.com/v4/letter/l/41988e/32.png) [@legzalez](https://unity.neuraldsp.com/u/legzalez)\
**Post date:** [January 5, 2023, 2:18pm UTC](https://unity.neuraldsp.com/t/stomp-mode-not-effecting-scenes/4893/8 "2023-01-05T14:18:48Z")

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Very good suggestion!
