# Stomp Footswitch Utility & Versatility

**URL:** <https://unity.neuraldsp.com/t/stomp-footswitch-utility-versatility/23297>\
**Category:** Feature Requests\
**Created:** [September 9, 2026, 10:51pm UTC](https://unity.neuraldsp.com/t/stomp-footswitch-utility-versatility/23297 "2026-09-09T22:51:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![AGame](https://avatars.discourse-cdn.com/v4/letter/a/e480ec/32.png) [@AGame](https://unity.neuraldsp.com/u/AGame)\
**Post date:** [September 9, 2026, 10:51pm UTC](https://unity.neuraldsp.com/t/stomp-footswitch-utility-versatility/23297/1 "2026-09-09T22:51:51Z")

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Hello, please add the ability for foot switches to have multiple utility assignments for example

1. Allow foot switches to cycle through a preset list of actions. I.e. Initial stomp = pedal 1 activated, second stomp = pedal 1 deactivated and pedal 2 activated, third stomp = pedal 2 deactivated.
2. Latching vs Momentary assignments on the same foot switch.
3. Allow foot switches to be assigned momentary effects to change node settings like scenes allow. I.e. momentary assignment lets holding down a foot switch cause a different gain level on an amp.

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**Author:** ![DiffractionCircuit](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/diffractioncircuit/32/3793_2.png) [@DiffractionCircuit](https://unity.neuraldsp.com/u/DiffractionCircuit)\
**Post date:** [September 10, 2026, 12:10am UTC](https://unity.neuraldsp.com/t/stomp-footswitch-utility-versatility/23297/2 "2026-09-10T00:10:26Z")

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Footswitch reassignments are collectively the highest requested feature in the forum. Check here:

> [@Hold & Secondary Functions for foot switches](https://unity.neuraldsp.com/t/hold-secondary-functions-for-foot-switches/3878/52):
>
> Unfortunately as of now the QC mini rather showcases the problem that NDSP don’t seem to understand how to make FS work well. Yes, the FS now have secondary functions, but they are again predetermined. So every FS reacts to “release” rather than “press”. Even if you don’t need or want a secondary function. So basically they solved one problem but created another one.

> [@Feat. Request: Make Hybrid Mode more like “Command center” on Helix](https://unity.neuraldsp.com/t/feat-request-make-hybrid-mode-more-like-command-center-on-helix/8761):
>
> Instead of having the top row just for stomps and the bottom row for scenes (as the soon to be updated hybrid mode), it would be better if we could assign any of the foot switches to any function (pedal, scene or preset) as you currently can on the Line-6 helix eco-system using their awesome Command-Center.

> [@Footswitch functions to the next level! List of important upgrades](https://unity.neuraldsp.com/t/footswitch-functions-to-the-next-level-list-of-important-upgrades/8082):
>
> I made a list of most crucial footswitch function updates that the Quad Cortex needs. Please give this your vote if you agree and also share your ideas if you have further ones. Since hybrid mode for presets/scenes/stomps is already confirmed I have not listed it. Assign any parameter changes to any footswitch in stomp mode Add push and hold -function to stomp and scene modes. In stomp mode: Ability to assign everything to press-and-hold that one can assign to regular press-function. In scene …
