# Serious problems (static, noise) at 96k

**URL:** <https://unity.neuraldsp.com/t/serious-problems-static-noise-at-96k/565>\
**Category:** Plugins\
**Tags:** archetype-plini\
**Created:** [January 10, 2020, 6:55pm UTC](https://unity.neuraldsp.com/t/serious-problems-static-noise-at-96k/565 "2020-01-10T18:55:03Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Gonzalo](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/gonzalo/32/165_2.png) [@Gonzalo](https://unity.neuraldsp.com/u/Gonzalo)\
**Post date:** [April 22, 2020, 4:33am UTC](https://unity.neuraldsp.com/t/serious-problems-static-noise-at-96k/565/8 "2020-04-22T04:33:04Z")

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Hi @rcuthriell. The issue with the static noise at 96kHz was solved with the latest update, maybe you’re experiencing noise issues unrelated to this specific bug. In that case, take a look at our debugging guide for [Humming and Ground Noise](https://unity.neuraldsp.com/t/debugging-guide-common-issues/460).

You can also send us some audio files (clean and processed) to [support@neuraldsp.com](mailto:support@neuraldsp.com) so we can check if there’s something wrong.

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