# Reset scenes after going to stomp mode

**URL:** <https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432>\
**Category:** Feature Requests\
**Created:** [January 15, 2023, 6:20pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432 "2023-01-15T18:20:38Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![markdonatelli](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/markdonatelli/32/3762_2.png) [@markdonatelli](https://unity.neuraldsp.com/u/markdonatelli)\
**Post date:** [January 15, 2023, 6:20pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/1 "2023-01-15T18:20:39Z")

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Is there a way to reset scenes after going to stomp mode? One issue I found gigging is say if randomly I want an effect block on during a song and I didn’t program it for that preset / scenes. I quickly go to stomp mode and turn on the effect block I want. Now when I go back to scene mode that effect block is still on. It would be great if whenever you go back to scene mode the scenes reset to their original state.

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**Author:** ![YehonatanV](https://avatars.discourse-cdn.com/v4/letter/y/a5b964/32.png) [@YehonatanV](https://unity.neuraldsp.com/u/YehonatanV)\
**Post date:** [January 15, 2023, 7:25pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/2 "2023-01-15T19:25:52Z")

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That actually makes a lot of sense to me.  
Maybe to cater both options, there could be added a “lock scene(s)” switch you could turn on and off, so that stomps will either change or revert when going to scenes.

(You could turn this post into a feature request and vote on it.)

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**Author:** ![markdonatelli](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/markdonatelli/32/3762_2.png) [@markdonatelli](https://unity.neuraldsp.com/u/markdonatelli)\
**Post date:** [January 15, 2023, 7:31pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/3 "2023-01-15T19:31:02Z")

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Now a feature request! This would be a GREAT addition to the unit.

Love your idea of a scene lock. Options make users happy

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**Author:** ![tjbassoon](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/tjbassoon/32/3363_2.png) [@tjbassoon](https://unity.neuraldsp.com/u/tjbassoon)\
**Post date:** [January 15, 2023, 8:52pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/4 "2023-01-15T20:52:38Z")

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Indeed. The Helix has Snapshots, which are their version of Scenes. You can set the parameters if you want the Snapshots to either “Recall” or “Discard” mode. Recall mode means when you make changes, to stomp states they will persist when you switch to different snapshots and back. If you leave the preset without saving it, the next time you load the preset it’ll be like when you last saved it (it reverts). Discard means when you switch from one snapshot to another, when you go back it’ll be like it was the last time you deliberately saved the preset.

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**Author:** ![xush](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/xush/32/5100_2.png) [@xush](https://unity.neuraldsp.com/u/xush)\
**Post date:** [January 15, 2023, 10:46pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/5 "2023-01-15T22:46:37Z")

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I was told we will be able to choose whether we want the stomp state to persist or revert regarding scenes in an update (hopefully this next one)

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**Author:** ![YehonatanV](https://avatars.discourse-cdn.com/v4/letter/y/a5b964/32.png) [@YehonatanV](https://unity.neuraldsp.com/u/YehonatanV)\
**Post date:** [January 26, 2023, 5:38pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/6 "2023-01-26T17:38:40Z")

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I think this feature request is also resolved, no?

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**Author:** ![markdonatelli](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/markdonatelli/32/3762_2.png) [@markdonatelli](https://unity.neuraldsp.com/u/markdonatelli)\
**Post date:** [January 26, 2023, 6:01pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/7 "2023-01-26T18:01:23Z")

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Yes 2.0 addressed and solved this. 🤘🤘🤘

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**Author:** ![theabandoneddoor](https://avatars.discourse-cdn.com/v4/letter/t/eada6e/32.png) [@theabandoneddoor](https://unity.neuraldsp.com/u/theabandoneddoor)\
**Post date:** [January 28, 2023, 12:12pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/8 "2023-01-28T12:12:18Z")

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One thing I would still want to have in hybrid mode (stomp/scenes): after turning on some stomps I want to clear them and go back to the original state of the scene.  
Atm I can only do that by changing scenes and go back to the scene I was prior. (Even when having the option of not saving changes in the menu).

It should reload the scene by pressing the same scene switch again.

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**Author:** ![markdonatelli](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/markdonatelli/32/3762_2.png) [@markdonatelli](https://unity.neuraldsp.com/u/markdonatelli)\
**Post date:** [January 28, 2023, 3:48pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/9 "2023-01-28T15:48:18Z")

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Hmmm great point. Although would we rather that functionality as you suggested? or a second scene state on second press or even better user option to decide.

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**Author:** ![tjbassoon](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/tjbassoon/32/3363_2.png) [@tjbassoon](https://unity.neuraldsp.com/u/tjbassoon)\
**Post date:** [April 26, 2023, 1:51pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/10 "2023-04-26T13:51:19Z")

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This feature has been met in my opinion with the 2.0 update. Stomp behavior is now user configurable.

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**Author:** ![Cheems](https://avatars.discourse-cdn.com/v4/letter/c/77aa72/32.png) [@Cheems](https://unity.neuraldsp.com/u/Cheems)\
**Post date:** [April 26, 2023, 7:08pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/11 "2023-04-26T19:08:05Z")

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where do you configure the way it behaves?

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**Author:** ![tjbassoon](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/tjbassoon/32/3363_2.png) [@tjbassoon](https://unity.neuraldsp.com/u/tjbassoon)\
**Post date:** [April 26, 2023, 10:10pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/12 "2023-04-26T22:10:00Z")

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From the changelog:  
Scene Bypass State Behavior

It is now possible to control whether the bypass state of blocks in Scenes is saved when changing its bypass state in Stomp Mode, Hybrid Stomp Mode, via MIDI, or via the touchscreen. This setting is accessed via the Device Options screen.

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**Author:** ![J.Nicholson](https://avatars.discourse-cdn.com/v4/letter/j/dc4da7/32.png) [@J.Nicholson](https://unity.neuraldsp.com/u/J.Nicholson)\
**Post date:** [December 25, 2024, 12:14pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/13 "2024-12-25T12:14:09Z")

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This is exactly what I’m missing. I always use the hybrid mode and its stomp part for “on the fly” effects build up and when wanting to return to the same particular scene that is the basis before the stomps, it does not clear the stomps when hitting the scene again. At least I’ve not found a way for the QC to do this in the settings

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**Author:** ![DavidRSTV](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/davidrstv/32/4347_2.png) [@DavidRSTV](https://unity.neuraldsp.com/u/DavidRSTV)\
**Post date:** [December 25, 2024, 10:54pm UTC](https://unity.neuraldsp.com/t/reset-scenes-after-going-to-stomp-mode/9432/14 "2024-12-25T22:54:18Z")

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Scene-reloading by just pressing the scene button / sending the same scene midi command again is on my wishlist to. Also super helpful for midi automation if you don’t have the time to justify a gap for reloading the whole preset.
