# Latency issue with patch changes within the standalone app

**URL:** <https://unity.neuraldsp.com/t/latency-issue-with-patch-changes-within-the-standalone-app/10993>\
**Category:** Plugins\
**Created:** [May 11, 2023, 12:07pm UTC](https://unity.neuraldsp.com/t/latency-issue-with-patch-changes-within-the-standalone-app/10993 "2023-05-11T12:07:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bazaxe](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/bazaxe/32/4675_2.png) [@bazaxe](https://unity.neuraldsp.com/u/bazaxe)\
**Post date:** [May 11, 2023, 12:07pm UTC](https://unity.neuraldsp.com/t/latency-issue-with-patch-changes-within-the-standalone-app/10993/1 "2023-05-11T12:07:19Z")

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Hi guys, I’m using an M1 Mac Mini, 1TB SSD, 16GB Ram and an Airstep using bluetooth midi. I have set it up to change to the next patch as a test and the delay (latency) is so bad it just isn’t practical to use live.

I am a bit disappointed but also optimistic their must be a setting somewhere to change. I am on a sample speed of 16 which is the lowest setting. I know that The L6 Helix overcomes this problem by using snapshoot so I’m thinking maybe this is the way to go. If I pre-load the patches in Mainstage I presume it may be quicker or no noticed latency as the patch is pre-loaded. Can the standalone interface be setup similar?

Meanwhile, I appreciate any help.

Thanks 🙂
