# Killswitch (effect?) pedal

**URL:** <https://unity.neuraldsp.com/t/killswitch-effect-pedal/10583>\
**Category:** Feature Requests\
**Created:** [April 1, 2023, 8:01am UTC](https://unity.neuraldsp.com/t/killswitch-effect-pedal/10583 "2023-04-01T08:01:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![kNow2](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/know2/32/5798_2.png) [@kNow2](https://unity.neuraldsp.com/u/kNow2)\
**Post date:** [April 1, 2023, 8:01am UTC](https://unity.neuraldsp.com/t/killswitch-effect-pedal/10583/1 "2023-04-01T08:01:34Z")

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Killswitch (effect?) pedal with knob assignment/immediate Live mute option (hold down). When the knob is assigned to the pedal in the grid it functions by default as killswitch instead of on/off.  
Are the knobs sensitive enough for this?  
We could call it the “Bucket Ed” in reference to Buckethead.

Bless

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**Author:** ![DiffractionCircuit](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/diffractioncircuit/32/3793_2.png) [@DiffractionCircuit](https://unity.neuraldsp.com/u/DiffractionCircuit)\
**Post date:** [April 1, 2023, 1:37pm UTC](https://unity.neuraldsp.com/t/killswitch-effect-pedal/10583/2 "2023-04-01T13:37:09Z")

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There are already a lot of requests for new footswitch functions, including A) assigning parameters to switches and B) temporary / non-latching operation:

> [@Footswitch functions to the next level! List of important upgrades](https://unity.neuraldsp.com/t/footswitch-functions-to-the-next-level-list-of-important-upgrades/8082):
>
> I made a list of most crucial footswitch function updates that the Quad Cortex needs. Please give this your vote if you agree and also share your ideas if you have further ones. Since hybrid mode for presets/scenes/stomps is already confirmed I have not listed it. Assign any parameter changes to any footswitch in stomp mode Add push and hold -function to stomp and scene modes. In stomp mode: Ability to assign everything to press-and-hold that one can assign to regular press-function. In scene …

> [@Assignable footswitches](https://unity.neuraldsp.com/t/assignable-footswitches/8577):
>
> Let the user use an external tap tempo via midi or exp, and make it possible to use the tap tempo and bank down footswitches (all 10 footswitches or 11 including back up switch) to do whatever the user wants it to do. (Block bypass, scence, etc) Similar to Command Center in Helix. This could be sorted out with hybrid mode but being able to use at least the tap tempo switch to work as a simple block bypass would be nice, since it’s not possible to do by CC message yet.

Let’s say [_HYPOTHETICALLY_] that A & B are implemented in the future. Then you could set a Gain block on the grid and assign a footswitch to temporarily push the gain parameter all the way down. Killswitch effect in action.

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**Author:** ![kNow2](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/know2/32/5798_2.png) [@kNow2](https://unity.neuraldsp.com/u/kNow2)\
**Post date:** [April 1, 2023, 2:09pm UTC](https://unity.neuraldsp.com/t/killswitch-effect-pedal/10583/3 "2023-04-01T14:09:04Z")

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☺Wow thanx @DiffractionCircuit  
Got some stuff to read then 👍🏻

Great overview you’ve got.

Bless
