# Hold & Secondary Functions for foot switches

**URL:** https://unity.neuraldsp.com/t/hold-secondary-functions-for-foot-switches/3878
**Category:** Feature Requests
**Created:** [March 20, 2021, 11:48pm UTC](https://unity.neuraldsp.com/t/hold-secondary-functions-for-foot-switches/3878 "2021-03-20T23:48:59Z")
**Posts on this page:** 1
**Showing post:** 45

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### Author: ![Avelon](https://avatars.discourse-cdn.com/v4/letter/a/7ea924/32.png) [@Avelon](https://unity.neuraldsp.com/u/Avelon)
#### Post date: [August 5, 2024, 11:43pm UTC](https://unity.neuraldsp.com/t/hold-secondary-functions-for-foot-switches/3878/45 "2024-08-05T23:43:45Z")

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I wrote to Neural about this topic and I suggest you do the same thing - see here 🙂

> [@QC Feature Requests/mail to support](https://unity.neuraldsp.com/t/qc-feature-requests-mail-to-support/14839/5):
>
> PCOM was the QC developers’ white whale for a long time. That’s why it seems like they kept ignoring feature requests for things that seem really obvious to us users for the past year and a half. But they are definitely paying attention. We have certainly seen them grant some of the feature requests posted here.

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_[View the full topic](https://unity.neuraldsp.com/t/hold-secondary-functions-for-foot-switches/3878)._
