# Global volume balancing

**URL:** <https://unity.neuraldsp.com/t/global-volume-balancing/18428>\
**Category:** Feature Requests\
**Created:** [May 25, 2025, 10:20pm UTC](https://unity.neuraldsp.com/t/global-volume-balancing/18428 "2025-05-25T22:20:05Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![OceanEater](https://avatars.discourse-cdn.com/v4/letter/o/3e96dc/32.png) [@OceanEater](https://unity.neuraldsp.com/u/OceanEater)\
**Post date:** [May 25, 2025, 10:20pm UTC](https://unity.neuraldsp.com/t/global-volume-balancing/18428/1 "2025-05-25T22:20:05Z")

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I would love to see a global volume balacing feature that would level all of the presets for same db level output. I know you can level each one yourself but I don’t understand why none of these modeling units have implemented something that auto balances your presets. Some downloads of captures are super low while others are really high volume and that feature would save a ton of time imho.

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**Author:** ![OceanEater](https://avatars.discourse-cdn.com/v4/letter/o/3e96dc/32.png) [@OceanEater](https://unity.neuraldsp.com/u/OceanEater)\
**Post date:** [May 26, 2025, 6:06pm UTC](https://unity.neuraldsp.com/t/global-volume-balancing/18428/3 "2025-05-26T18:06:12Z")

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Fair enough on db leveling but perceived volume should be able to be leveled automatically in any modeler in 2025 and it simply isn’t implemented. I know I am not the only one who finds it frustrating that every preset or capture are all over the map on loudness.

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**Author:** ![l4rs3rik](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/l4rs3rik/32/7277_2.png) [@l4rs3rik](https://unity.neuraldsp.com/u/l4rs3rik)\
**Post date:** [May 27, 2025, 6:51pm UTC](https://unity.neuraldsp.com/t/global-volume-balancing/18428/6 "2025-05-27T18:51:06Z")

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There is a difference in the user captures that are shared over at the nano cloud. It’s a bit problematic in its own, but not a huge deal in my opinion. (Some are just badly made, others vary due to the gear that was used.)

There’s a thread here about that topic here:

> [@Volume differences between Users Captures](https://unity.neuraldsp.com/t/volume-differences-between-users-captures/18364):
>
> I’ve notice a massive difference in volumes of 3rd party captures and wondering why that is. If you can only go so high with the gain and volume then why do some captures sound much louder? Also what is the best way to manage a loud capture… turn down the capture volume?

The thing to do is to build and save presets. Presets (not captures) contain the entire signal chain and is independent on what you have in your capture banks and IR bank. As long as the things you use in your preset (the capture and the IR file) is on you pedal, not necessarily loaded into a capture bank slot or IR slot, the preset can be recalled just as you saved it.

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**Author:** ![MP\_Mod](https://avatars.discourse-cdn.com/v4/letter/m/ccd318/32.png) [@MP\_Mod](https://unity.neuraldsp.com/u/MP_Mod)\
**Post date:** [May 27, 2025, 7:29pm UTC](https://unity.neuraldsp.com/t/global-volume-balancing/18428/7 "2025-05-27T19:29:50Z")

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This thread is regarding QC but the same can be applied for NC:

> [@How to get identical volume levels for different presets](https://unity.neuraldsp.com/t/how-to-get-identical-volume-levels-for-different-presets/10900/7):
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> I would use a daw and a loudness meter, play something simple and switch between sounds. Helps if the qc is on the floor and you switch the presets with your feet. Monitoring the meter. I’m sure you could record a clean di, loop it and route it into the qc allowing you to pay even closer attention to the loudness meter as you change pre sets? Thinking out loud there nerd_face

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**Author:** ![AdamBomb](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/adambomb/32/8387_2.png) [@AdamBomb](https://unity.neuraldsp.com/u/AdamBomb)\
**Post date:** [May 29, 2025, 3:44pm UTC](https://unity.neuraldsp.com/t/global-volume-balancing/18428/8 "2025-05-29T15:44:18Z")

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I know my ear hurts from loading up a couple super loud captures the first day. Now I keep down super low. I’ve never see such massive volume differences between tones on any device more than the Nano.

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**Author:** ![MP\_Mod](https://avatars.discourse-cdn.com/v4/letter/m/ccd318/32.png) [@MP\_Mod](https://unity.neuraldsp.com/u/MP_Mod)\
**Post date:** [May 29, 2025, 5:37pm UTC](https://unity.neuraldsp.com/t/global-volume-balancing/18428/9 "2025-05-29T17:37:02Z")

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Agree. Most modelers that support playing captures etc., seem to exhibit similar behavior with problems keeping everything balanced. There isn’t any 100% standard in capturing/profiling which leads to poor captures or unbalanced presets.

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**Author:** ![denis8710](https://avatars.discourse-cdn.com/v4/letter/d/e79b87/32.png) [@denis8710](https://unity.neuraldsp.com/u/denis8710)\
**Post date:** [June 24, 2026, 12:05pm UTC](https://unity.neuraldsp.com/t/global-volume-balancing/18428/10 "2026-06-24T12:05:53Z")

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The device-side global balancing would be great, but in the meantime I ran into the same problem and ended up building a browser tool to solve it from the recording side. You record the same passage through each preset, drop the files in, and it gives you the exact dB correction to apply to each output block — based on perceived loudness (Bark-band psychoacoustic model), not just LUFS, which is what actually matters when a crunch and a clean sit at the same number but sound completely different
