# Dry blend for captures

**URL:** <https://unity.neuraldsp.com/t/dry-blend-for-captures/6881>\
**Category:** Feature Requests\
**Created:** [March 3, 2022, 7:13pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881 "2022-03-03T19:13:41Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![jonesmalones](https://avatars.discourse-cdn.com/v4/letter/j/8c91f0/32.png) [@jonesmalones](https://unity.neuraldsp.com/u/jonesmalones)\
**Post date:** [March 3, 2022, 7:13pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/1 "2022-03-03T19:13:41Z")

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Introduce a dry blend (phase coherent/delayed to match the capture) that would allow us to blend the dry signal of our instrument into the capture. Bass captures (especially the DG preamps) in particular would be massively upgraded with this as a feature. Kemper had a similar feature, and it was great for lots of things!

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**Author:** ![danimaetrix](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/danimaetrix/32/2658_2.png) [@danimaetrix](https://unity.neuraldsp.com/u/danimaetrix)\
**Post date:** [March 4, 2022, 5:32pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/2 "2022-03-04T17:32:47Z")

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We NEED this - this is absolutely my biggest issue with the QC right now. I should absolutely not need to use one of only two available splitters AND occupy an entire row JUST to dry mix a drive or amp. The Axe FX does this flawlessly with almost every single block and it’s extremely useful. Not just for captures, but for effects or any other block too.

Add a blend knob to captures PLEASE!

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**Author:** ![danimaetrix](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/danimaetrix/32/2658_2.png) [@danimaetrix](https://unity.neuraldsp.com/u/danimaetrix)\
**Post date:** [April 17, 2022, 8:58pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/3 "2022-04-17T20:58:53Z")

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Admin, can we combine these here? @MP_Mod

[https://unity.neuraldsp.com/t/clean-blend-on-capture-blocks/6682](https://unity.neuraldsp.com/t/clean-blend-on-capture-blocks/6682)  
[https://unity.neuraldsp.com/t/mix-parameter-on-every-block/4169](https://unity.neuraldsp.com/t/mix-parameter-on-every-block/4169)

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**Author:** ![KevinHideBass](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/kevinhidebass/32/298_2.png) [@KevinHideBass](https://unity.neuraldsp.com/u/KevinHideBass)\
**Post date:** [April 18, 2022, 8:42am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/4 "2022-04-18T08:42:03Z")

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I’m not sure mix parameters are imperative for every block, but they are certainly a must on captures. Please introduce!

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**Author:** ![derekjw](https://avatars.discourse-cdn.com/v4/letter/d/73ab20/32.png) [@derekjw](https://unity.neuraldsp.com/u/derekjw)\
**Post date:** [February 9, 2022, 7:51pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/5 "2022-02-09T19:51:49Z")

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Captures usually are more successful if 100% blended wet. Having a blend control in the capture block would make captures more flexible without relying on creating a parallel path in order to get a clean blend.

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**Author:** ![harencorey](https://avatars.discourse-cdn.com/v4/letter/h/c4cdca/32.png) [@harencorey](https://unity.neuraldsp.com/u/harencorey)\
**Post date:** [April 8, 2021, 3:53pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/6 "2021-04-08T15:53:56Z")

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I think it would be really cool to have a Mix knob on every block. With the limitation of the splitters and mixers to one of each per lane group I think it would be great to(for example) be able to blend an Amp and Speaker Capture of a guitar amp with my clean bass tone on one lane.

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**Author:** ![epichicken](https://avatars.discourse-cdn.com/v4/letter/e/a9a28c/32.png) [@epichicken](https://unity.neuraldsp.com/u/epichicken)\
**Post date:** [April 18, 2022, 2:28pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/7 "2022-04-18T14:28:09Z")

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Thanks for the heads up! Merged.

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**Author:** ![danimaetrix](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/danimaetrix/32/2658_2.png) [@danimaetrix](https://unity.neuraldsp.com/u/danimaetrix)\
**Post date:** [April 18, 2022, 10:20pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/8 "2022-04-18T22:20:48Z")

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thanks @epichicken !

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**Author:** ![danimaetrix](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/danimaetrix/32/2658_2.png) [@danimaetrix](https://unity.neuraldsp.com/u/danimaetrix)\
**Post date:** [October 1, 2022, 7:15am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/9 "2022-10-01T07:15:52Z")

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bump for much needed feature

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**Author:** ![thomasotto](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/thomasotto/32/4210_2.png) [@thomasotto](https://unity.neuraldsp.com/u/thomasotto)\
**Post date:** [December 25, 2022, 8:39am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/10 "2022-12-25T08:39:13Z")

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And if I may, the clean blend on overdrives (captured or not) would be a huge bonus sound-wise for people wanting something similar to the [Voodoo Lab Sparkle Drive](https://voodoolab.com/product/sparkle-drive-mod/).

For those of us that are picky about dynamics on driven sounds…

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**Author:** ![Dom11221](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/dom11221/32/3780_2.png) [@Dom11221](https://unity.neuraldsp.com/u/Dom11221)\
**Post date:** [December 25, 2022, 3:44pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/11 "2022-12-25T15:44:45Z")

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This would be so useful for me, such a space saver.

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**Author:** ![DavidRSTV](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/davidrstv/32/4347_2.png) [@DavidRSTV](https://unity.neuraldsp.com/u/DavidRSTV)\
**Post date:** [March 29, 2023, 9:27am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/12 "2023-03-29T09:27:06Z")

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Yes please, but on every block not just the captures. If i would like to blend in some high gain grittiness into my clean DI bass sound (using an EVH amp block for example), i dont want to sacrifice a whole row using splits to do this! Just introduce a mix parameter on every sound shaping block and everybody will be happy. 🙂

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**Author:** ![PydnA](https://avatars.discourse-cdn.com/v4/letter/p/a587f6/32.png) [@PydnA](https://unity.neuraldsp.com/u/PydnA)\
**Post date:** [March 29, 2023, 11:00am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/13 "2023-03-29T11:00:51Z")

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The Rotary desperately needs a direct blend.

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**Author:** ![PydnA](https://avatars.discourse-cdn.com/v4/letter/p/a587f6/32.png) [@PydnA](https://unity.neuraldsp.com/u/PydnA)\
**Post date:** [April 9, 2023, 1:32am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/14 "2023-04-09T01:32:29Z")

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Every block should have a dry blend. Should be easy enough to implicate. It is insane that i have to use a whole lane just for this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/neuraldsp/original/2X/c/cc66f83686c5629b592abe5cbc336408f0fff71c.jpeg)

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**Author:** ![Olli\_A](https://avatars.discourse-cdn.com/v4/letter/o/cab0a1/32.png) [@Olli\_A](https://unity.neuraldsp.com/u/Olli_A)\
**Post date:** [August 30, 2023, 3:35am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/15 "2023-08-30T03:35:15Z")

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I hope this happens soon. Such an easy fix for such a big pitfall. Mix knob for all drive pedals too. Pretty much every block would benefit of this, but at least captures and drives must have it

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**Author:** ![TaustinPowers](https://avatars.discourse-cdn.com/v4/letter/t/94ad74/32.png) [@TaustinPowers](https://unity.neuraldsp.com/u/TaustinPowers)\
**Post date:** [April 18, 2024, 6:47am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/16 "2024-04-18T06:47:11Z")

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This would be so useful! I just captured a bass overdrive that really only sounds good with the right amount of dry signal blended in. Having a “Mix” dial in the captures would be so easy!

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**Author:** ![xush](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/xush/32/5100_2.png) [@xush](https://unity.neuraldsp.com/u/xush)\
**Post date:** [April 18, 2024, 3:29pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/17 "2024-04-18T15:29:51Z")

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Do you think the ‘blend’ feature in the upcoming 3.0 update will satisfy this feature request? Not really sure how it’ll be implemented but hopefully it’ll do the trick

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**Author:** ![scubaduba](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/scubaduba/32/1860_2.png) [@scubaduba](https://unity.neuraldsp.com/u/scubaduba)\
**Post date:** [April 20, 2024, 4:21pm UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/18 "2024-04-20T16:21:11Z")

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Definitely need this. There should be way more votes than there is for this.

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**Author:** ![TaustinPowers](https://avatars.discourse-cdn.com/v4/letter/t/94ad74/32.png) [@TaustinPowers](https://unity.neuraldsp.com/u/TaustinPowers)\
**Post date:** [April 22, 2024, 8:26am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/19 "2024-04-22T08:26:41Z")

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They call it a transparent blend “block”. I would assume it’s like a pedal in the chain that adds the dry signal to the wet signal as it is at that point in the chain, with all the effects that are active at that point.

While it sounds useful, I’m not sure it would solve this request to mix the dry signal into an individual capture block.

And honestly, adding a “mix” dial to the captures seems like it would be much easier to implement than creating a whole new block.

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**Author:** ![1ManRockBand](https://avatars.discourse-cdn.com/v4/letter/1/6a8cbe/32.png) [@1ManRockBand](https://unity.neuraldsp.com/u/1ManRockBand)\
**Post date:** [June 8, 2024, 7:10am UTC](https://unity.neuraldsp.com/t/dry-blend-for-captures/6881/20 "2024-06-08T07:10:29Z")

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If you want to go the extra mile, add a mix parameter that also has an adjustable low-pass filter only affecting the clean blend. This allows the blending of either the entire frequency range of the clean input or just frequencies below a certain range to recover lost low-end. This would be particularly useful on bass guitar.
