# Delay repeats

**URL:** <https://unity.neuraldsp.com/t/delay-repeats/7804>\
**Category:** Quad Cortex\
**Created:** [August 5, 2022, 8:59am UTC](https://unity.neuraldsp.com/t/delay-repeats/7804 "2022-08-05T08:59:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![redspecial81](https://avatars.discourse-cdn.com/v4/letter/r/57b2e6/32.png) [@redspecial81](https://unity.neuraldsp.com/u/redspecial81)\
**Post date:** [August 5, 2022, 8:59am UTC](https://unity.neuraldsp.com/t/delay-repeats/7804/1 "2022-08-05T08:59:33Z")

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I dont know if anyone noticed this, but when u switch from a dirty sound to a clean one if there was a dalay, the repeats can be heard on clean patch even if was played on the dirty sound, this is somethig that doesent happen in the helix or kemper from what i remember.

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**Author:** ![MP\_Mod](https://avatars.discourse-cdn.com/v4/letter/m/ccd318/32.png) [@MP\_Mod](https://unity.neuraldsp.com/u/MP_Mod)\
**Post date:** [August 5, 2022, 7:43pm UTC](https://unity.neuraldsp.com/t/delay-repeats/7804/2 "2022-08-05T19:43:31Z")

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All (most) modelers do this but for QC, simply disable ‘trails’ on the applicable FX block and you won’t hear the repeats etc. If you still have issues, please email [support@neuraldsp.com](mailto:support@neuraldsp.com) and they will get you sorted quickly.

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**Author:** ![MP\_Mod](https://avatars.discourse-cdn.com/v4/letter/m/ccd318/32.png) [@MP\_Mod](https://unity.neuraldsp.com/u/MP_Mod)\
**Post date:** [August 5, 2022, 7:44pm UTC](https://unity.neuraldsp.com/t/delay-repeats/7804/3 "2022-08-05T19:44:17Z")

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