# "Current Number" option (pressing a switch a second time)

**URL:** <https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714>\
**Category:** Feature Requests\
**Created:** [January 27, 2023, 11:04am UTC](https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714 "2023-01-27T11:04:43Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![heiko](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/heiko/32/3933_2.png) [@heiko](https://unity.neuraldsp.com/u/heiko)\
**Post date:** [January 27, 2023, 11:04am UTC](https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714/1 "2023-01-27T11:04:43Z")

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Hi there,

I got my QC three weeks ago and I’m missing a very useful feature that I had on my “Boss MS-3” (there it´s called “current number” function):

There you can assign an additional function (e.g. turning things on/off, solo-switch etc.) when pressing the same switch for a second time.  
With that, I was fine to access my sounds via 4 switches on the MS-3 (while I have to use 8 switches on the QC to get the same result)

Usecase: I cld set up all my basic sounds on my switches A to D (A=clean, B=Crunch. C=FatCrunch, D=Heavy) in SCENE-Mode  
Initially I step on “B” to get my basic crunch sound.  
When pressing “B” again, it turns on the delay-block and adds that to the sound.  
Currently I have to assign this additional delay on switches E to H, which feels wasteful 😉

With this “current number” function we wld “safe” switches get more sounds in one bank of a scene.

Hope you all find this as useful as I do and give this feature a vote! 🙂

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**Author:** ![tomfs](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/tomfs/32/3645_2.png) [@tomfs](https://unity.neuraldsp.com/u/tomfs)\
**Post date:** [January 27, 2023, 11:41am UTC](https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714/2 "2023-01-27T11:41:50Z")

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Literally just came to my laptop to suggest something similar as I also came from the MS3.

My (similar) idea was for in hybrid mode where you only have one row of scene buttons, pressing the footswitch again switches the the scene vertically above the one you are on. E.g. pressing E once goes to scene E, then pressing E again goes to scene A.

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**Author:** ![markdonatelli](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/markdonatelli/32/3762_2.png) [@markdonatelli](https://unity.neuraldsp.com/u/markdonatelli)\
**Post date:** [January 27, 2023, 12:57pm UTC](https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714/3 "2023-01-27T12:57:32Z")

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Coming from Kemper to now QC this is the biggest feature I miss. Kemper has a “morph” function that essentially does what you’re asking. I put a feature request for this about a week ago. Hopefully we eventually get this functionality!

PS QC \> Kemper 😆

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**Author:** ![DiffractionCircuit](https://sea2.discourse-cdn.com/flex020/user_avatar/unity.neuraldsp.com/diffractioncircuit/32/3793_2.png) [@DiffractionCircuit](https://unity.neuraldsp.com/u/DiffractionCircuit)\
**Post date:** [January 27, 2023, 1:13pm UTC](https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714/4 "2023-01-27T13:13:38Z")

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\*_sigh_\*

There are way too many assignable / secondary / momentary / etc. footswitch function requests to count.

> [@Assignable footswitches](https://unity.neuraldsp.com/t/assignable-footswitches/8577/6):
>
> I think a merged thread would be invited. And honestly, with how crucial this feature is/should be for a unit like this, probably even pin it to the top so that others can see it’s been requested and voted on plenty.

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**Author:** ![YehonatanV](https://avatars.discourse-cdn.com/v4/letter/y/a5b964/32.png) [@YehonatanV](https://unity.neuraldsp.com/u/YehonatanV)\
**Post date:** [January 27, 2023, 4:49pm UTC](https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714/5 "2023-01-27T16:49:26Z")

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Why the sigh though?  
Different requests and all legit.

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**Author:** ![DavidJesus](https://avatars.discourse-cdn.com/v4/letter/d/e47c2d/32.png) [@DavidJesus](https://unity.neuraldsp.com/u/DavidJesus)\
**Post date:** [December 14, 2025, 6:06pm UTC](https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714/6 "2025-12-14T18:06:26Z")

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Coming from the Boss GT-1000 this is a function I miss a lot.

It could be thought as 2nd variation for each scene or preset.

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**Author:** ![aoloso](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@aoloso](https://unity.neuraldsp.com/u/aoloso)\
**Post date:** [December 15, 2025, 10:56am UTC](https://unity.neuraldsp.com/t/current-number-option-pressing-a-switch-a-second-time/9714/7 "2025-12-15T10:56:53Z")

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yeah and actually it was recommended putting it all in different threads.

2nd Time button push function would be awesome
