# A amp capture is causing popping sounds

**URL:** <https://unity.neuraldsp.com/t/a-amp-capture-is-causing-popping-sounds/23305>\
**Category:** Quad Cortex\
**Tags:** support\
**Created:** [September 10, 2026, 5:27pm UTC](https://unity.neuraldsp.com/t/a-amp-capture-is-causing-popping-sounds/23305 "2026-09-10T17:27:48Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![GMGM](https://avatars.discourse-cdn.com/v4/letter/g/c6cbf5/32.png) [@GMGM](https://unity.neuraldsp.com/u/GMGM)\
**Post date:** [September 14, 2026, 9:52pm UTC](https://unity.neuraldsp.com/t/a-amp-capture-is-causing-popping-sounds/23305/10 "2026-09-14T21:52:02Z")

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This sounds like ti might be similar to an issue I was having. I found it was only happening on a group of 4 captures, that I did at the same time (back to back) using the same settings.

I re-captured them, and have not have the issue since (so far, knock on wood).

I have written it off either as a corrupted set of captures, or that perhaps my levels on input 2 were incorrect.

My thread was here…

> [@RESOLVED(?) - Clipping with thumping sound, but levels look normal (or even low)](https://unity.neuraldsp.com/t/resolved-clipping-with-thumping-sound-but-levels-look-normal-or-even-low/22998):
>
> I’m running into some weird intermittent clipping. But my levels are fairly conservative. I even turned everything down in the path, including the input, output, as well as the blocks. My CPU’s don’t appear to be overloaded - the CPU meter reads below 50%, and when I look at the DSP diagnotics, it doesn’t appear of the individual CPUs are much higher. They’re pretty well balanced. Compared to some presets I’ve y’all building, mine are downright simple. My typical preset includes… ROW 1: Ad…

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