# 3 states for a block - enabled/disabled/bypassed for a mixed scene/stomp view

**URL:** <https://unity.neuraldsp.com/t/3-states-for-a-block-enabled-disabled-bypassed-for-a-mixed-scene-stomp-view/4420>\
**Category:** Feature Requests\
**Created:** [April 28, 2021, 3:09pm UTC](https://unity.neuraldsp.com/t/3-states-for-a-block-enabled-disabled-bypassed-for-a-mixed-scene-stomp-view/4420 "2021-04-28T15:09:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ivan](https://avatars.discourse-cdn.com/v4/letter/i/df788c/32.png) [@Ivan](https://unity.neuraldsp.com/u/Ivan)\
**Post date:** [April 28, 2021, 3:09pm UTC](https://unity.neuraldsp.com/t/3-states-for-a-block-enabled-disabled-bypassed-for-a-mixed-scene-stomp-view/4420/1 "2021-04-28T15:09:46Z")

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Now, each block is linked to a enable/disable state, so each scene will force to enable/disable the effect blocks depending on the scene settings.  
If there is the possibility to add a third state (bypassed) saying that the snaphot will not change the actual status of the block, then instantly we have the possibilty to mix scene and stomp view.
