# Resolved Feature Requests

**URL:** https://unity.neuraldsp.com/c/quad-cortex/resolved-feature-requests/28.md

[Latest](https://unity.neuraldsp.com/latest.md) · [Categories](https://unity.neuraldsp.com/categories.md) · [Tags](https://unity.neuraldsp.com/tags.md)

---

## [About the Resolved Feature Requests category](https://unity.neuraldsp.com/t/about-the-resolved-feature-requests-category/9712)

<div class="topic-metadata">

**Author:** [@dan](https://unity.neuraldsp.com/u/dan)\
**Replies:** 0

</div>

---

## [Hybrid Mode: Top Row = Presets/Bottom Row = Scenes](https://unity.neuraldsp.com/t/hybrid-mode-top-row-presets-bottom-row-scenes/4116)

<div class="topic-metadata">

**Author:** [@BobbyLane99](https://unity.neuraldsp.com/u/BobbyLane99)\
**Replies:** 59\
**Last updated:** [January 25, 2023, 8:35am UTC](https://unity.neuraldsp.com/t/hybrid-mode-top-row-presets-bottom-row-scenes/4116 "2023-01-25T08:35:28Z")

</div>

Footswitches A thru D are Presets of choosing. Footswitches E thru H are Scenes that correspond with the selected Preset. I honestly feel like I can narrow down the majority of my usage to 4 main Presets… and within ea…

---

## [GR (Gain Reduction) Meter on compression modules](https://unity.neuraldsp.com/t/gr-gain-reduction-meter-on-compression-modules/3943)

<div class="topic-metadata">

**Author:** [@paolovalentemusic](https://unity.neuraldsp.com/u/paolovalentemusic)\
**Replies:** 41\
**Last updated:** [January 24, 2023, 10:49pm UTC](https://unity.neuraldsp.com/t/gr-gain-reduction-meter-on-compression-modules/3943 "2023-01-24T22:49:39Z")

</div>

I’d love to have some kind of gain reduction metering on the compression modules. It would be very helpful in some situations to see how much one is actually compressing and also a great learning tool for beginners who …

---

## [Identify the Neural Capture with colored icon](https://unity.neuraldsp.com/t/identify-the-neural-capture-with-colored-icon/4137)

<div class="topic-metadata">

**Author:** [@March](https://unity.neuraldsp.com/u/March)\
**Replies:** 25\
**Last updated:** [January 24, 2023, 9:32pm UTC](https://unity.neuraldsp.com/t/identify-the-neural-capture-with-colored-icon/4137 "2023-01-24T21:32:16Z")

</div>

Right now, it is quite a mess when working with captures, you don’t know if it is an Amp, an amp with a cab, a drive pedal, or any sort of combo of the previoulsy mentionned. BASICALLY, YOU DON’T KNOW WHAT IT IS It wou…

---

## [Global EQ](https://unity.neuraldsp.com/t/global-eq/3814)

<div class="topic-metadata">

**Author:** [@MC70](https://unity.neuraldsp.com/u/MC70)\
**Replies:** 22\
**Last updated:** [January 24, 2023, 9:31pm UTC](https://unity.neuraldsp.com/t/global-eq/3814 "2023-01-24T21:31:23Z")

</div>

This has proven very useful on other platforms. It will allow you to keep your patches in tact while balancing for different room acoustics, or when you use different FRFR rigs. I use a Xitone cab most of the time whic…

---

## [Dedicated Cab Sim Bypass in I/O](https://unity.neuraldsp.com/t/dedicated-cab-sim-bypass-in-i-o/6496)

<div class="topic-metadata">

**Author:** [@StefenM](https://unity.neuraldsp.com/u/StefenM)\
**Replies:** 23\
**Last updated:** [July 7, 2022, 8:11am UTC](https://unity.neuraldsp.com/t/dedicated-cab-sim-bypass-in-i-o/6496 "2022-07-07T08:11:08Z")

</div>

I want to suggest a possible feature that was able to be done on the Kemper that I know will make the cortex even better than it is already. My suggestion is the ability to choose which output bypasses any cab IR… for ex…

---

## [Allow Main Volume Control to specific outputs](https://unity.neuraldsp.com/t/allow-main-volume-control-to-specific-outputs/3927)

<div class="topic-metadata">

**Author:** [@Harle](https://unity.neuraldsp.com/u/Harle)\
**Replies:** 9\
**Last updated:** [July 4, 2022, 5:29am UTC](https://unity.neuraldsp.com/t/allow-main-volume-control-to-specific-outputs/3927 "2022-07-04T05:29:48Z")

</div>

The Main volume control is global to all outputs. I’d like the ability to set the FOH output, and just allow the Main volume dial to control my FRFR Monitor. Therefore this suggestion is to allow the user to set volume …

---

## [Intelligent harmonizer for quad cortex please](https://unity.neuraldsp.com/t/intelligent-harmonizer-for-quad-cortex-please/6889)

<div class="topic-metadata">

**Author:** [@omarjimenezguitar](https://unity.neuraldsp.com/u/omarjimenezguitar)\
**Replies:** 5\
**Last updated:** [June 22, 2022, 9:02am UTC](https://unity.neuraldsp.com/t/intelligent-harmonizer-for-quad-cortex-please/6889 "2022-06-22T09:02:18Z")

</div>

A harmonizer we can program for different tonalities in major and minor and being able to choose the interval of the harmonized would be awesome

---

## [Toggle Multiple Blocks with 1 Switch in Stomp Mode](https://unity.neuraldsp.com/t/toggle-multiple-blocks-with-1-switch-in-stomp-mode/4011)

<div class="topic-metadata">

**Author:** [@MC70](https://unity.neuraldsp.com/u/MC70)\
**Replies:** 15\
**Last updated:** [June 22, 2022, 9:01am UTC](https://unity.neuraldsp.com/t/toggle-multiple-blocks-with-1-switch-in-stomp-mode/4011 "2022-06-22T09:01:48Z")

</div>

This is really useful to toggle between a clean and a dirty amp or amp/cab combos in Stomp Mode. I use this on the majority of my patches in Helix. Being able to toggle a splitter with a footswitch would get the job do…

---

## [Disable copy scene function in gig view](https://unity.neuraldsp.com/t/disable-copy-scene-function-in-gig-view/3891)

<div class="topic-metadata">

**Author:** [@mortalfactor](https://unity.neuraldsp.com/u/mortalfactor)\
**Replies:** 8\
**Last updated:** [June 22, 2022, 8:59am UTC](https://unity.neuraldsp.com/t/disable-copy-scene-function-in-gig-view/3891 "2022-06-22T08:59:55Z")

</div>

While the copy scene feature (1.5 sec hold button) is nice creating scenes I think it’s quite disturbing in gig view. If you are using the QC on the floor with your feet it happens that copy scene modes comes up. The o…

---

## [Ability to copy blocks across preset](https://unity.neuraldsp.com/t/ability-to-copy-blocks-across-preset/4384)

<div class="topic-metadata">

**Author:** [@AlanW](https://unity.neuraldsp.com/u/AlanW)\
**Replies:** 11\
**Last updated:** [February 10, 2022, 12:30pm UTC](https://unity.neuraldsp.com/t/ability-to-copy-blocks-across-preset/4384 "2022-02-10T12:30:17Z")

</div>

When I dial in the perfect IR combination or settings for chorus, delay, reverb etc, it would be nice if I can copy and paste the block from one preset to another. For example, maybe I need several presets to have a sim…

---

## [Add ability to select which USB outputs are sent via the WDM driver in Windows for live streaming](https://unity.neuraldsp.com/t/add-ability-to-select-which-usb-outputs-are-sent-via-the-wdm-driver-in-windows-for-live-streaming/4122)

<div class="topic-metadata">

**Author:** [@RexRemus](https://unity.neuraldsp.com/u/RexRemus)\
**Replies:** 8\
**Last updated:** [February 3, 2022, 10:44pm UTC](https://unity.neuraldsp.com/t/add-ability-to-select-which-usb-outputs-are-sent-via-the-wdm-driver-in-windows-for-live-streaming/4122 "2022-02-03T22:44:15Z")

</div>

When connecting to a Windows device via USB the default WDM input (to Windows) is fixed to Out 1/2 from the QC. This is the direct input signal with no processing from the grid. It would be nice to be able to select betw…

---

## [Tuner improvements](https://unity.neuraldsp.com/t/tuner-improvements/4674)

<div class="topic-metadata">

**Author:** [@LaXu](https://unity.neuraldsp.com/u/LaXu)\
**Replies:** 10\
**Last updated:** [February 3, 2022, 3:18pm UTC](https://unity.neuraldsp.com/t/tuner-improvements/4674 "2022-02-03T15:18:03Z")

</div>

I’d love to see some improvements to the tuner. Strobe tuner at the same time with the regular tuner. Multi input option so you don’t need to select the input for tuning. Button to select muted/unmuted output. Show not…

---

## [Tempo Synched Tremolo](https://unity.neuraldsp.com/t/tempo-synched-tremolo/4539)

<div class="topic-metadata">

**Author:** [@RTR27](https://unity.neuraldsp.com/u/RTR27)\
**Replies:** 15\
**Last updated:** [February 3, 2022, 3:17pm UTC](https://unity.neuraldsp.com/t/tempo-synched-tremolo/4539 "2022-02-03T15:17:04Z")

</div>

I might have missed it, but adding tap tempo to the tremolo (similar to JHS Kodiak) would be very helpful. If it’s already there and I missed it, sorry!

---

## [Double click on a effect block to enable/disable it](https://unity.neuraldsp.com/t/double-click-on-a-effect-block-to-enable-disable-it/4417)

<div class="topic-metadata">

**Author:** [@Ivan](https://unity.neuraldsp.com/u/Ivan)\
**Replies:** 1\
**Last updated:** [February 3, 2022, 3:16pm UTC](https://unity.neuraldsp.com/t/double-click-on-a-effect-block-to-enable-disable-it/4417 "2022-02-03T15:16:30Z")

</div>

A useful shortcut would be the ability to double-click a block to enable / disable it. Much faster during live situations for quick editing.

---

## [EHX Freeze](https://unity.neuraldsp.com/t/ehx-freeze/3992)

<div class="topic-metadata">

**Author:** [@Kingbrit](https://unity.neuraldsp.com/u/Kingbrit)\
**Replies:** 3\
**Last updated:** [February 3, 2022, 3:12pm UTC](https://unity.neuraldsp.com/t/ehx-freeze/3992 "2022-02-03T15:12:57Z")

</div>

Cortex equivalent of the EHX Freeze pedal.

---

## [Disable blinking Tap temp light](https://unity.neuraldsp.com/t/disable-blinking-tap-temp-light/3861)

<div class="topic-metadata">

**Author:** [@bjelkeman](https://unity.neuraldsp.com/u/bjelkeman)\
**Replies:** 21\
**Last updated:** [February 3, 2022, 3:11pm UTC](https://unity.neuraldsp.com/t/disable-blinking-tap-temp-light/3861 "2022-02-03T15:11:59Z")

</div>

It would be very nice to be able to disable the blinking tap tempo light for us that don’t use it (I play mostly bass) as it is quite distracting.

---

## [Plate Reverb](https://unity.neuraldsp.com/t/plate-reverb/3999)

<div class="topic-metadata">

**Author:** [@alec.lee](https://unity.neuraldsp.com/u/alec.lee)\
**Replies:** 4\
**Last updated:** [November 15, 2021, 4:24pm UTC](https://unity.neuraldsp.com/t/plate-reverb/3999 "2021-11-15T16:24:28Z")

</div>

While the current reverbs on the unit sound great, I think a plate reverb would nicely fill the gap between the Spring (too much sproing) and Hall (too much “space”).

---

## [Multivoicer in Quad Cortex](https://unity.neuraldsp.com/t/multivoicer-in-quad-cortex/5255)

<div class="topic-metadata">

**Author:** [@rforbes](https://unity.neuraldsp.com/u/rforbes)\
**Replies:** 3\
**Last updated:** [August 8, 2021, 1:52pm UTC](https://unity.neuraldsp.com/t/multivoicer-in-quad-cortex/5255 "2021-08-08T13:52:34Z")

</div>

I would love to see the new multivoicer from the Archetype: Tim Henson plugin also in the Quad Cortex!

---

## [Allow one switch assigned to multiple blocks](https://unity.neuraldsp.com/t/allow-one-switch-assigned-to-multiple-blocks/4610)

<div class="topic-metadata">

**Author:** [@thumperjack](https://unity.neuraldsp.com/u/thumperjack)\
**Replies:** 0\
**Last updated:** [May 14, 2021, 4:19am UTC](https://unity.neuraldsp.com/t/allow-one-switch-assigned-to-multiple-blocks/4610 "2021-05-14T04:19:47Z")

</div>

allow one switch assigned to multiple blocks, for device toggle
